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Call of Duty Update/Patch Info

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Call of Duty Update/Patch Info Empty Call of Duty Update/Patch Info

Post by Kenny Sat Jul 18, 2009 8:50 pm

Call of Duty: World at War Patch 1.5 + Map Pack 2

The second map pack for COD 5 was release last month for the Xbox and PS3. This is the patch for the PC version and comes in at a massive 974.17 Mb download. Patch 1.5 requires Patch 1.2 & Patch 1.3 first.

Call of Duty Update/Patch Info Call-of-duty-world-at-war-review-2-1024x576

Patch notes:

* 3 new MP maps: Banzai, Corrosion, Sup Pens!

* 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!

* CO-OP hosts can now kick players from their lobby

* Improved dog spawning in MP

* Addressed an issue with Zombie pathing

* Fixed an instance of the player model displaying incorrectly

* Some unhandled exception errors have been addressed

* Improved server browser’s refresh functionality when the Source is set to ‘Favorites’

* Added support for CODTV

* “cg_DrawFPS 1” now only displays FPS and cg ms/frame

*Added RCon command "teamstatus" to display players’ team information

* Mods: Added joinsquad script function

* Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters

*Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps

* Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error

* Mods: Increased the amount of mods displayable in the Mods menu

* Mods: Fixed a crash related to the mod.arena file
Kenny
Kenny
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