Civilization Update/Patch Info

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Civilization Update/Patch Info

Post by Kenny on Sat Jun 13, 2009 2:03 am

Just when I though Firaxis Games had finish with this installment of the series, they surprised us by releasing and nice big patch for Civilization IV Beyond the Sword, which is only 165.26Mb to download. I might go and reinstall this now.

3.19 Patch Updates and Fixes

Information screen always shows demographics when espionage is disabled.

Players can no longer receive obsolete resources through trade.

Fixed bug where culture obtained through espionage was 100 times lower than intended.

AI player better evaluates his situation before voting for a ban on nuclear weapons.

Fixed a few AI civic evaluation bugs.

AI changes civics during Golden Ages.

Fixed bug with AI not knowing how close its cities are to other players.

Re-enabled Foreign Advisor "Glance" screen.

Fixed Team Battleground map script to distribute hills better and work around team-counting problem.

Fixed AI defender bug for newly captured cities.

Build-specific production modifiers are no longer counted for overflow gold calculations.

Building or destroying a fort now properly refreshes resource connections.

Collateral damage modifiers, collateral damage immunity, and air defence modifiers, multiply instead of add.

Fixed event triggering on a dead unit.

AI uses Warlords to make super-medic units.

Better AI decision-making related to damaged air units.

Better AI use of missiles to disconnect enemy resources.

AI evacuates ships and planes from cities in danger.

AI no longer joins Great People to cities in danger.

Fixed bug where AI Great Engineers would hurry Wonders in other players' cities.

Spies no longer interrupt their mission when moving next to an enemy unit.

Fixed map generator bug for water starts.

Situations which invalidated Secretary General/AP Resident now force the next vote to be an election.

Fixed team-counting bug that would cause some mapscripts to fail.

Moved some gamecore-specific code into the DLL

Fixed cheat where you could apply a free tech from one game to another.

Diplomacy summary no longer claims that a civ is the worst enemy of a human team.

Groups on sentry awake based on best unit's vision rather than head unit's vision.

Hidden Nationality units can enter friendly rival territory when starting in a city.

Fixed bug where captured cities could give double bonus for the Apostolic Palace.

Fixed a bug in AI war declaration in exchange for technologies.

Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle.

Terrain height no longer affects aerial recon missions.

No Espionage option: no Free Great Spy from Communism, no espionage-related events.

Blockading AI Privateers can no longer sense invisible units.

Colonies no longer assume the name of an eliminated player.

It does work!


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